while making a still unnamed flash game i had a major problem. once the attack animation started, the enemy would die. since the player and enemy were both made using 3DS max, there was a large invisible barrier around the enemy and player, making the collisions unrealisitc. i was thinking, very hard, when i remembered "Street Fighter 2"
http://www.eventhubs.com/guides/2009/sep/18/guide-understanding-hit-boxes-street-fighter/
in street fighter, there are attack collision boxes (red) and player collision boxes (blue). when the two interact, damage is assessed. they are invisible to the user, but play a big part in the fighting experience.
i attempted to used the collision boxes and it works perfectly. the prototype of the game is posted in the Games Gallery. The game at this point is fully functional, just needs more gameplay and design elements added.
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