Wednesday, November 30, 2011

Another UDK Update



the house looked a little too primative for the level. although it served its purpose In lighting and Deathmatch purposes, it did not have the look that i was going for. I decided to go a different route and add a static mesh in its place.


this is what i have so far. untextured, of course. for the cabin I am using a number of prefabs to piece it together to make the area seem more detailed. windows, a roof, and stairs need to be added, as well as collision, before I import it into udk. so far it looks promising.

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